Visual effects are becoming more global than ever. Back in the '90s, when American studios started to look for alternatives to create vfx, they first went to England, then to Canada, Australia, and even New Zealand. But with Ultraviolet (released by Sony's Screen Gems on March 3), they went all the way to China ― a first for a major studio release. Hong Kong-based Menfond Electronic Art & Computer Design produced more than 850 shots for the movie in less than eight months.
“We employed Maya for 3D modeling of all digital props such as the “spider-arm chair,” which probes Violet during a security examination,” co-founder and visual effects supervisor Victor Wong explains. “We also used Maya for all glass and debris shots, such as when Violet bursts through a skylight into her first rooftop fight. For 3D object motion, such as Violet’s car during the climax, we turned to a combination of Maya and 3D Studio Max. When it came time to start destroying things, we used 3D Studio Max specifically for particle effects. For instance, the destruction of Daxus’ headquarters features a number of dome explosions created this way. Compositing was carried out in various Adobe and Discreet products, and rendering was done in RenderMan and mental ray.”